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Research

Research that grounds our work

Kids Engine is built on a decade of peer-reviewed research by our team, led by Founder & Executive Director Dr. Rojin Vishkaie, in human-computer interaction: how children learn, create, and connect with technology, and how to design it around them.

Why this research matters

Kids Engine is built on the idea that children learn deeply when they can make, test, build, play, iterate, and connect ideas to real tools.

This research foundation helps Kids Engine design hands-on STEAM experiences that support curiosity, confidence, creativity, problem solving, and local capacity.

Kiteby Kids Engine

Kite is backed by research

Kite, our human-centered STEAM learning platform, grows out of Dr. Rojin Vishkaie's research: more than a decade of peer-reviewed work in human-computer interaction on how children learn, create, and connect with technology, and how to design it around them.

Papers behind Kite

The papers

13 papers on the board

Pick one up to read it at the publisher. Each opens in a new tab.

  1. No. 01ACM Digital LibraryImagining Inclusive Digital Maker Futures with the BBC micro:bitT. Ball, J. Finney, S. Hodges, E. Rubegni, L. Underwood, J. Everson, R. B. Shapiro, C. Tofel-Grehl, R. VishkaieRead paper(opens in a new tab)
  2. No. 02Taylor & FrancisUnderstanding mixed reality interactions in a children's museum exhibitionR. Vishkaie, T. Seyed, C. T. Emmons, D. vom LehnRead paper(opens in a new tab)
  3. No. 03Taylor & FrancisTake Me to Greece: Exploring intergenerational interactivity in a mixed reality children's museum exhibitionR. Vishkaie, T. Seyed, C. T. Emmons, D. vom LehnRead paper(opens in a new tab)
  4. No. 04ACM Digital LibraryInteraction design inspirations from children's drawings in a mixed-reality museum exhibitionR. VishkaieRead paper(opens in a new tab)
  5. No. 05ACM Digital LibraryCompanion toys for children: using drawings to probe happinessR. VishkaieRead paper(opens in a new tab)
  6. No. 06ACM Digital LibraryDesigning the Catbus: interactive support for early childhood emotional well-being in educationR. S. VishkaieRead paper(opens in a new tab)
  7. No. 07ACM Digital LibraryVizEmo: Child communication technology for learning ambienceR. VishkaieRead paper(opens in a new tab)
  8. No. 08IGI GlobalHeartBit: Probing children's cognitive skills using digital technologyR. VishkaieRead paper(opens in a new tab)
  9. No. 09ACM Digital LibraryHey emotion companion, can you be my friend?R. VishkaieRead paper(opens in a new tab)
  10. No. 10IEEE XploreThe role of wearable technology in children's creativityR. VishkaieRead paper(opens in a new tab)
  11. No. 11IGI GlobalPerceptions of digital tools and creativity in the classroomR. Vishkaie, K. Shively, C. W. PowellRead paper(opens in a new tab)
  12. No. 12ACM Digital LibraryCan wearable technology improve children's creativity?R. VishkaieRead paper(opens in a new tab)
  13. No. 13IEEE XploreBubble Play: An interactive learning medium for young childrenR. S. Vishkaie, R. M. LevyRead paper(opens in a new tab)
  14. Your study here?Let's write the next one together.Get in touch

Want to collaborate on research?

We partner with universities, museums, and educators studying children, creativity, and learning technology. Reach out to explore co-authored studies, pilot evaluations, or field research with Kids Engine programs.

Get in touch