Impact
How we measure what matters
We measure access, learning, confidence, local capacity, and sustainability. As Kids Engine grows, we want to understand what works, for whom, in which settings, and what local educators and partners need to deliver a strong learning experience.
Five measures
What we measure
Access
Number of children served, program sites reached, equipment deployed, and partner communities supported.
Learning
Child participation, project completion, skill growth, progress on Kite, and learning checks before and after activities when appropriate.
Confidence
Children's curiosity, belonging, interest in STEAM, and willingness to keep exploring.
Capacity
Number of local facilitators trained and number of sites prepared to continue programming.
Sustainability
Equipment reused, programs repeated, partner sites activated, and resources kept in community use.
Our impact so far
Real numbers, not projections
Kids Engine is newly launched. Through our founder’s prior hands-on workshops and research programs, roughly 100 children have already experienced this approach: building circuits, working with sensors, experimenting with tools, and creating with technology, many for the first time.
As our pilot programs launch, we will publish participation numbers, learning outcomes, facilitator feedback, equipment deployed, and community results on this page.
Reporting
What donors receive
After a pilot, funders and major partners receive a short report covering everything below.
Our goal is not only to run a workshop. Our goal is to build local STEAM capacity that remains after the first program ends.
- A clear program summary
- Equipment use report
- Facilitator feedback
- Photos when appropriate
- Student learning or engagement highlights
Grounded in research
Kids Engine's human-centered program model is built on the founder's peer-reviewed research in human-computer interaction on children, creativity, and learning technology. That work shows children learn most deeply when they can make, test, build, play, iterate, and connect ideas to real tools.