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Programs

Hands-on STEAM programs for curious children

Human-centered STEAM workshops across five areas of learning, delivered in a variety of formats, led by trained facilitators, and backed by Kite, our human-centered STEAM learning platform.

  • Science
  • Technology
  • Engineering
  • Arts
  • Math
  • Real tools
  • Donated gear
  • Human-centered design

Kindergarten through Grade 12, wherever children gather

Programs are designed for kindergarten through Grade 12 and adapted by age, site, equipment, and facilitator capacity.

  • Schools
  • Libraries
  • Community centers
  • Youth organizations
  • Faith-based spaces
  • Housing communities
  • Community-based learning spaces

Five STEAM areas

What children learn

SCIENCE PROGRAM

Real experiments with water quality testing, chemical reactions, specimen study, microscopes, chemistry kits, and sensors.

  • Kindergarten through Grade 12
  • Age-differentiated experiments
  • All equipment provided

TECHNOLOGY PROGRAM

Build circuits, program Arduino and Raspberry Pi microcontrollers, operate robots, and explore CAD tools.

  • Hands-on coding and hardware
  • Laptops and kits provided
  • Real tools beyond screens

ENGINEERING PROGRAM

Design and build structures, machines, wearables, and simple electrical devices using construction kits, sewing machines, hand tools, and components.

  • Open-ended design challenges
  • Real tools and materials
  • Kindergarten through Grade 12

ARTS PROGRAM

Create digital art, music, animation, and design projects using drawing tablets, instruments, audio tools, and design software.

  • Creative technology tools
  • Digital and physical making
  • Optional showcase at session end

MATH PROGRAM

Explore measurement, patterns, data, logic, and problem solving through hands-on science, engineering, technology, and design challenges.

  • Math through real-world projects
  • Data, patterns, and measurement
  • Connected to every STEAM discipline

Human-centered STEAM

STEAM that starts with people

Most STEAM programs start with the technology. Ours start with people. Kids Engine uses human-centered design principles, so children learn science, technology, engineering, arts, and math by designing for real people and real needs.

It comes from our team's background in human-computer interaction (HCI), the field that puts people at the center of how technology is designed.

  1. Step 1: Start with people

    Kids begin with a real person and a real need, and ask what would help.

  2. Step 2: Imagine

    They sketch and share ideas, then choose one to try.

  3. Step 3: Build and test

    They build it with real tools, sensors, and code, and test it with that person in mind.

  4. Step 4: Improve

    They gather feedback and make it better. Mistakes are part of the design.

Meet our team

Formats

How we deliver

We deliver STEAM workshops in a variety of formats, chosen to fit the site, age group, equipment, and facilitator capacity.

Format 1 · Discovery Lab

  1. Format 1

    Discovery Lab

    A one- to two-hour hands-on STEAM experience for one classroom, youth group, or community site.

  2. Format 2

    Pilot Lab

    A multi-session program for approximately 25 to 40 children with hands-on stations across science, technology, engineering, arts, and math.

  3. Format 3

    Community STEAM Day

    A family-facing event hosted with a school, library, community center, youth organization, or local partner.

  4. Format 4

    Facilitator Launch

    Training for teachers, volunteers, university students, and community educators who want to continue the program locally.

Want a program at your venue?

We partner with schools, community organizations, Boys & Girls Clubs, YMCAs, public libraries, and faith-based organizations. Internationally, we work with NGOs and local STEAM professionals. If you can host a program or train as a facilitator, we want to hear from you.