SCIENCE PROGRAM
Real experiments with water quality testing, chemical reactions, specimen study, microscopes, chemistry kits, and sensors.
- Kindergarten through Grade 12
- Age-differentiated experiments
- All equipment provided
Programs
Human-centered STEAM workshops across five areas of learning, delivered in a variety of formats, led by trained facilitators, and backed by Kite, our human-centered STEAM learning platform.
Programs are designed for kindergarten through Grade 12 and adapted by age, site, equipment, and facilitator capacity.
Five STEAM areas
Real experiments with water quality testing, chemical reactions, specimen study, microscopes, chemistry kits, and sensors.
Build circuits, program Arduino and Raspberry Pi microcontrollers, operate robots, and explore CAD tools.
Design and build structures, machines, wearables, and simple electrical devices using construction kits, sewing machines, hand tools, and components.
Create digital art, music, animation, and design projects using drawing tablets, instruments, audio tools, and design software.
Explore measurement, patterns, data, logic, and problem solving through hands-on science, engineering, technology, and design challenges.
Human-centered STEAM
Most STEAM programs start with the technology. Ours start with people. Kids Engine uses human-centered design principles, so children learn science, technology, engineering, arts, and math by designing for real people and real needs.
It comes from our team's background in human-computer interaction (HCI), the field that puts people at the center of how technology is designed.
Kids begin with a real person and a real need, and ask what would help.
They sketch and share ideas, then choose one to try.
They build it with real tools, sensors, and code, and test it with that person in mind.
They gather feedback and make it better. Mistakes are part of the design.
Formats
We deliver STEAM workshops in a variety of formats, chosen to fit the site, age group, equipment, and facilitator capacity.
Format 1 · Discovery Lab
Format 1
A one- to two-hour hands-on STEAM experience for one classroom, youth group, or community site.
Format 2
A multi-session program for approximately 25 to 40 children with hands-on stations across science, technology, engineering, arts, and math.
Format 3
A family-facing event hosted with a school, library, community center, youth organization, or local partner.
Format 4
Training for teachers, volunteers, university students, and community educators who want to continue the program locally.
We partner with schools, community organizations, Boys & Girls Clubs, YMCAs, public libraries, and faith-based organizations. Internationally, we work with NGOs and local STEAM professionals. If you can host a program or train as a facilitator, we want to hear from you.